Glisten Morningdew

Pixie Rogue Thief

Description:

Glisten Morningdew
CG Pixie Rogue (Thief) 2 Background: Urchin
Lawful Good
Str 5 ( -3), Dex 17 ( +3), Con 11 ( +0), Int 14 ( +2), Wis 17 ( +3), Cha 17 ( +3)
Pixie Racial advantage +2 Dex and +1 Cha
Str 5 ( -3), Dex 19 ( +4), Con 11 ( +0), Int 14 ( +2), Wis 17 ( +3), Cha 18 ( +4)

HP: 13
AC: 13
Proficiency: +2

Attack d20 + Dex modifier + proficiency modifier

Sneak is d20 + Dex mod + Proficiency mod twice for Expertise

1d6 per blaster

silver 4630
3 beer half kegs ?
3 wine Bottles 300
3 water canteens 6
15 fairy rations 30
15 rat rations 75
3 potions -1
4221
-24 silver water snacks and charge,
4197

Abilities:
Sneak Attack : 1d6 xtra damage You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. As you gain levels, the amount of damage increases, as shown on the level table.

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, the enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

C u n n i n g A c t i o n:
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Expertise
Stealth: Proficiency x2
Acrobatics: Proficiency x2

Proficiency:
Pixie -

  • Nature Skill

Rogue -

  • Light Armor
  • Simple weapons, hand crossbows, longswords, rapiers, shortswords, pistols
  • Four Rogue Skills
  • Acrobatics
  • Sleight of Hand
  • Investigation
  • Stealth
  • Dexterity saves
  • Intelligence saves
  • Thieves’ tools

Expertise add your proficiency bonus twice on rolls

  • Acrobatics
  • Stealth

Background –
FEATURE: Urchin
Personality Trait : I like to squeeze into small places where no one else
can get to me
Ideal : I help the people who help me – that’s what keeps us alive
Bond : I owe a debt I can never repay to the guild that took me in
Flaw : It’s not stealing if I need it more than someone else.

Bio:

Equipment:

  • Twin Blaster Pistols : Ranged Attack rolls off Dex score
    Tiny, simple one, that does range 30 close range no penalty/90 disadvantage, and 1d8 radiant damage. Same as the Sacred Flame spell.
  • Burgler’s Pack :
    Backpack (2 gp)
    1000 x ball bearings (1 gp)
    10’ string, Not Listed; Presumed (0.1 gp)
    Bell (1 gp)
    5 x Candles (0.05 gp)
    Crowbar (2 gp)
    Hammer (1 gp)
    10 x Pitons (0.5 gp)
    Hooded Lantern (5 gp)
    2 x Oil Flasks (0.2 gp)
    5/1 Day Rations (2.5 gp)
    Tinderbox (0.5 gp)
    Waterskin (0.2 gp)
    50’ Hemp Rope (1 gp)
  • Lord Reginald Bimblesqueak the third.. but we call him Reggie
    Dire Rat, Ride-able Mount
    She was a wee thing when she was caught unawares and captured by a young girl. She was kept in a cage and taken care of as a pet. Not long after her abduction the family moved to the city and in the turmoil of the move her cage fell and broke open. She escaped into the strange world of the city. Avoiding feet and felines she struggled to find sustenance. A guild member found her behind the bar of a tavern searching for edibles and offered her a job. She’s been with them since then and doing jobs that take an extra delicate touch.

Pixie Traits DanDWiki

A tiny mischievous flying fey.
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age. Pixies do not age as normal races do, and after reaching maturity do not die except from wound or disease. They reach adulthood at age 16.
Alignment. Almost all pixies are good with the chaotic ideals of freedom in simply having fun and enjoying life being at the forefront of their desires.
Size. Pixies are like tiny elves standing barely a foot tall. Your size is Tiny.
Speed. Your base walking speed is 15 feet. Your fly speed is 30 feet and you can hover though you still fall if knocked prone or are deprived of the ability to move.
Darkvision. Living mostly outdoors outside of traditional lighting, you have superior vision in dark or dim conditions. You can see in dim light within 60 feet of you as if you were in bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Pixie Magic. You can shrink objects sized for a medium or small creature to suit your size while it is carried by you. While shrunk, a weapon can be used normally. You can also cast the Invisibility spell with yourself as the target. After you use Invisibility it cannot be used again until you complete a long rest. Your magic also regrows your wings if they are ever cut off (or removed in some fashion) over a long nights rest.
Natures Child. The children of the Fey Wild have a natural gift for the outside world. You are Proficient in the Nature skill.
Languages. You can speak, read, and write Common, Elvish and Sylvan.

Checks
Strength
Athletics

Dexterity
Acrobatics
Sleight o f Hand
Stealth

Intelligence
Arcana
History
Investigation
Nature
Religion

Wisdom
Animal Handling
Insight
Medicine
Perception
Survival

Charisma
Deception
Intimidation
Performance
Persuasion

Glisten Morningdew

Dungeons and Dragons 5E Miscellanea Infernalistgamer