Dungeons and Dragons 5E Miscellanea
CN Drow Rogue (Arcane Trickster) Outlander
Str 13 (2), Con 13(1), Wis 13(1)
Superior Darkvision. Your darkvision has a radius of 120 feet.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Drow Magic. You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells.
Simple weapons (Darkwood Shortbow 1d6 +1(magic) +dex)(When equipped at the ready +2 initiative checks. add blood daily)
Can’t be surprised while awake
Creatures attacking from hidden don’t gain advantage
Wanderer: good memory for space, survival comes easy
Personality Trait: I feel far more comfortable around animals than people. You know what an animal is going to do. People, they’re unpredictable.
Ideal: Only the strong survive.
Bond: I will bring terrible wrath down upon those who harm my brother elves.
Flaw: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
Sneak Attack +2d6
Mage Hand Legerdemain
Dancing Lights (cantrip)
Faerie Fire (1, 1/day)
Arcane Trickster -
Mage Hand (cantrip)
Minor Illusion (cantrip)
Sleep (1, enchantment)
Disguise (1, illusion)
Magic Missile (1, evocation) 1d4 +1 force damage
(3 cantrips 4 spells)
(3 spells slots available)